License
SSOEngine is provided under the MIT License with a donationware model. This page explains your rights and how you can support continued development.
1. MIT License
1.1 License Summary
SSOEngine is licensed under the MIT License, which is a permissive free software license that allows you to:
- Commercial Use: Use SSOEngine in commercial projects
- Modification: Modify the source code to suit your needs
- Distribution: Distribute compiled or source versions
- Sublicensing: License your modifications under different terms
- Private Use: Use SSOEngine privately without obligation to release your changes
1.2 License Conditions
The MIT License requires you to:
- Include Copyright: Include the original copyright notice in all copies
- Include License: Include the full license text in all distributions
- No Warranty: Provide the software "AS IS" without warranty
- No Liability: Limit liability for damages
2. Full License Text
MIT License
3. Donationware Model
3.1 What is Donationware?
SSOEngine follows a donationware model, which means:
- Free to Use: The software is completely free to download, use, and modify
- No Obligation: You are not required to pay anything to use SSOEngine
- Voluntary Support: Donations are voluntary and appreciated
- Same License: All users get the same MIT License regardless of donation
3.2 Why Donations Matter
Your donations help us:
- Maintain Infrastructure: Keep servers and development tools running
- Add Features: Develop new tools and capabilities
- Fix Bugs: Address issues and improve stability
- Improve Documentation: Create better tutorials and examples
- Support Community: Provide help and respond to user questions
💝 Support SSOEngine Development
If you find SSOEngine useful for your projects, please consider supporting its continued development. Every donation helps us dedicate more time to improving the framework.
💝 Donate on Saweria4. Third-Party Licenses
4.1 Raylib
SSOEngine is built on Raylib, which is licensed under the zlib/libpng License. This allows commercial use and modification without requiring attribution.
4.2 Other Dependencies
SSOEngine may include other third-party libraries with their respective licenses. All dependencies are compatible with commercial use and open source development.
4.3 License Compatibility
The combination of MIT License (SSOEngine) and zlib/libpng License (Raylib) is compatible and allows you to:
- Use SSOEngine in commercial projects
- Modify and distribute your changes
- Keep your source code private
- No additional licensing requirements
5. Usage Rights
5.1 What You CAN Do
- ✅ Commercial Games: Create and sell commercial games
- ✅ Modify Source: Change the engine to suit your needs
- ✅ Distribute: Include SSOEngine in your game distributions
- ✅ Private Projects: Use in internal or private projects
- ✅ Educational Use: Use for teaching and learning purposes
- ✅ Sublicense: License your modifications under different terms
5.2 What You CANNOT Do
- ❌ Remove Copyright: Remove original copyright notices
- ❌ Hold Liable: Hold us liable for damages (MIT License limitation)
- ❌ Trademark Infringement: Use our trademarks in a confusing way
- ❌ False Attribution: Claim you created SSOEngine
6. Attribution Guidelines
6.1 Recommended Attribution
While not required by the MIT License, we appreciate attribution when you use SSOEngine:
- Game Credits: "Made with SSOEngine" in your game credits
- Documentation: Link to our website in technical documentation
- Social Media: Tag us when sharing your projects
- GitHub: Mention us in your project README
6.2 Official Logo and Branding
You may use our official logos and branding materials to indicate that your project uses SSOEngine. However, you may not:
- Use our logos in a way that implies endorsement
- Modify or create derivative logos
- Use our branding for competing products
7. No Warranty
7.1 "As Is" Provision
SSOEngine is provided "AS IS" without warranties of any kind. We disclaim all warranties, whether express or implied, including but not limited to:
- Merchantability: Fitness for a particular purpose
- Non-Infringement: Non-infringement of third-party rights
- Reliability: Uninterrupted or error-free operation
- Support: Technical support or maintenance
7.2 Development Status
8. Limitation of Liability
8.1 Maximum Liability
To the maximum extent permitted by law, SSOGames Studio shall not be liable for any damages arising from your use of SSOEngine, including but not limited to:
- Direct Damages: Any direct damage to your software or hardware
- Indirect Damages: Loss of profits, data, or business opportunities
- Consequential Damages: Any damages resulting from the use or inability to use SSOEngine
8.2 No Liability
Since SSOEngine is provided free of charge, our maximum liability is limited to the extent permitted by applicable law. We are not responsible for any downtime, errors, or bugs in the software.
9. License Questions
9.1 Contact Information
If you have questions about the SSOEngine license or need clarification on your rights, please contact us:
📄 License Inquiries
- Email: spctacularstudio@gmail.com
- GitHub: github.com/Rozaq125/SSOEngine
- Website: ssoengine.pages.dev
- Response Time: We'll respond to license questions within 14 days
9.2 Common Questions
Q: Can I use SSOEngine in a commercial game without paying?
A: Yes! The MIT License allows commercial use without any fees.
Q: Do I have to release my source code?
A: No. The MIT License allows you to keep your source code private.
Q: Can I modify SSOEngine?
A: Yes. You can modify the source code to suit your needs.
Q: Do I need to attribute SSOEngine?
A: While not required, we appreciate attribution like "Made with SSOEngine".